AI Insights · Timothy · January 2022
Top 5 Pirate Games on Android in Italy - Q4 2021
Discover the performance of the top 5 pirate-themed games on Android in Italy during Q4 2021, including trends in downloads, revenue, and active users.
The fourth quarter of 2021 saw notable activity among the top pirate-themed games on the Android platform in Italy. Here’s a closer look at the performance of the leading titles, based on data from Sensor Tower.
Pirate Raid - Caribbean Battle experienced fluctuations in weekly downloads, peaking at 14.4K in mid-December before dropping to 4.3K by the end of the month. Active users showed a similar trend, reaching 16.7K in the same mid-December week but falling to 5.7K in the final week. Revenue was minimal, with a slight uptick to $2 in the last week of December.
Last Pirate: Survival Island had a steady performance in weekly downloads, starting at 1.6K in late September and ending at 1.5K in the last week of December. Revenue saw modest increases, peaking at $68 in mid-October and fluctuating around lower values towards the end of the quarter. Active users remained relatively stable, with a slight increase from 2.8K to 2.6K over the period.
Kingdom of Pirates demonstrated strong revenue performance, starting at $2.7K in late September and peaking at $5.8K in the week before Christmas. Downloads were highest in late October at 1.3K but generally trended lower towards the end of the quarter. Active users followed a downward trend, starting at 681 and decreasing to 535 by the end of December.
Pirates of the Caribbean: ToW showed a significant increase in revenue, starting at $5.2K in late September and reaching a high of $10.4K in the last week of December. Weekly downloads remained relatively low, peaking at 843 in mid-November and ending at 636. Active users showed a slight decline from 1.2K to 1.1K over the quarter.
Lord of Seas: Survival&Conquer saw varied revenue, starting at $3 in mid-October and reaching $928 in the week before Christmas. Weekly downloads fluctuated, peaking at 2.7K in mid-October and ending at 1.3K in the last week of December. Active users also varied, with a significant increase to 1.6K in mid-October and a high of 1.2K in the final week of December.
For more detailed insights and data, visit Sensor Tower.